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New Website

Welcome to the new Atomic Workshop website! You’ll find most of the products and articles have been ported across but your user accounts will need to be created again.

So why a new website? Well the old website was running on a very outdated platform (ZenCart 1.4) which was very difficult to maintain and subject to spam attacks, having said that it’s served us well for 20 years. This new website is running on WordPress which is constantly updated and has much more functionality. Note that we are still fine tuning the site so you may notice some outage and strange behaviour from time to time.

Plans – Richard Crossley’s plans are now available to purchase direct at Flight Scale although the product pages remain here for reference.

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Zombie FAQ

Q – What is the Zombie and how will it improve my electric free-flight?
A – The Zombie is a small, lightweight, advanced and highly integrated timer/throttle control for brushed DC electric motors with many built in features. It allows the user to set precise throttle and time intervals for two phases of flight profile (e.g. take-off and climb out followed by descent and landing). There’s no longer a need to time the battery charging – the Zombie takes care of the full flight profile. The latest version even includes a programmable idle feature so you can have your model idling on the tarmac before taking to the skies!

Q – What is the maximum current that the Zombie can handle?
A – The Zombie is rated for 4 Amps maximum motor current – you need to consider the stall current of the motor as this may be much higher than the running current. However, if you’re running the motor at less than 100% power then the effective stall current would also be reduced – e.g. You have a motor with a stall current of 6A at 100% power but for your particular model, you only have the Zombie set for 50% power – in this case, the stall current would be 50% of 6A = 3A thus a stalled motor in this situation would not damage the Zombie.

Q – What type of batteries are suitable for the Zombie?
A – The Zombie is compatible with Lithium Polymer (1 to 2 cells) and Ni-Cd/Ni-MH (3 to 7 cells). The Zombie incorporates low voltage shut-off to protect the battery from over discharge and also indicates the state of charge through its on-board status LED.

Q – Which motors are compatible with the Zombie ?
A – The Zombie is compatible with most small DC brushed motors (both coreless and conventional cored) providing the maximum current rating for the Zombie is not exceeded. In particular, all our Voodoo range of power units are 100% compatible with the Zombie. Coreless motors tend to give better results with the Zombie idle feature as they do not suffer from ‘cogging’ normally associated with conventional cored motors.

Q – Is the Zombie suitable for brushless motors?
A – No the Zombie is only suitable for brushed DC motors.

Q – Is the Zombie supplied with connectors?
A – No – we do not supply connectors as the choice is vast and largely dependant on the motor to be used and the current drawn (we can however supply suitable connectors for your application). We strongly recommend that you use a connector to connect the battery to the Zombie as we recommend that you disconnect the Zombie from the battery if not used for extended periods (click here to find out why). The motor may be soldered directly to the Zombie’s green motor wires and insulated with heatshrink sleeving.

Q – How easy is the Zombie to install?
A – The Zombie is very easy to install. Simply solder your selected connectors onto the Zombie’s wires (1 connector for the 2 battery wires and another (optional) for the 2 charging wires for the charging jack) then solder the Zombie’s green motor wires to your motor, mount the Zombie with a double sided foam pad (e.g. servo mounting tape) and you’re ready to go! Always ensure that you complete all soldering and that all bare connections are insulated with heatshrink tubing before applying power to the Zombie.

Q – I’ve received my Zombie and it’s supplied in a foil bag stating ‘ATTENTION Contents Static Sensitive, Handling Precautions Required.’. What does this mean?
A – Like most electronic circuits, the Zombie contains components which may be damaged when subjected to the high voltages generated by static electricity. As a precaution we ship the Zombie in a silver foil static dissipitive bag to ensure you receive it undamaged. Before handling the Zombie it’s a wise precaution to ‘discharge’ your body by momentarily touching an earthed object (e.g. radiator, metal PC case, cold water pipe etc) close to your hobby desk. For instance it’s pointless discharging yourself by touching a water tap in the kitchen then walking up stairs to the ‘workshop’ to open your Zombie – by this time, your body could have obtained a charge or several thousand volts! The Zombie is no more susceptible to static damage than most other uncased aeromodelling electronic products (e.g. micro receivers, ESC’s, digital servos etc) these are just wise precautions. When the Zombie is fully installed these handling precaustions can be disregarded as it is no longer as susceptible to static damage.

Q – Since I purchased my Zombie more features have been added – is it possible to upgrade my Zombie to the latest version?
A – Yes we can perform upgrades from earlier versions to the current version but the price is dependant on the version upgrading from so please email us for a quote (please state your name and address and date of purchase). Most of the revisions relate to additional features e.g. adjustable start delay and programmable idle power/time. As a guide, the current version (firmware version 1.50) began shipping on the 23rd April 2007 so if you received your Zombie before then you may wish to consider an upgrade.

Q – Can the Zombie be left connected to the battery indefinitely?
A – We recommend that if not being used for an extended period of time then the Zombie be disconnected from the battery. The reason for this is that in standby mode the Zombie still draws a small current from the battery to power some on-board circuitry. As a rough guide, the Zombie would discharge a fully charged 145mAh battery in approximately 6 months – in fact this is a worst case figure and in practice the time period would be longer than this. Obviously for a lower capacity battery the time period would be proportionally shorter and likewise for a higher capacity battery the time period would be proportionally longer.

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Richard Crossley’s Luscombe Silvaire

When Atomic Workshop gave me a ‘Zombie’ to trial, my plan was to convert one of the large fleet of rubber powered models that I had in the attic. I chose a little ‘Keil Kraft’ Luscombe Silvaire. This is quite a dainty model, and although it is 21″ span it looks much smaller due to the long glider-like wings. All-up weight with rubber power was quite light at just 22grams.

I decided to power the model with a geared ‘pager’ motor, and purchased a 4.5ohm motor, Didel 48tooth spur gear and pinion gear, 1mm shaft and bearings from Graham Stabler. It only took me about 2hours to make the complete geared motor, I just used a small balsa block to space the shaft away from the motor, allowing the gear to mesh with the pinion – but not too tightly! The black 85mm dia. propeller was borrowed from my Knight & Pridham KP00. Amazingly this little power-plant only weighed 2.9grams with prop!

I measured the static thrust and was pleased to see that the motor produced about 10grams of thrust on full power, using a 145Mah li-poly Cell. This motor is a lovely little unit and does not sound as if it is being overworked. The KPOO unit also comes with a lower pitch white prop., I tried this and found it gave about 8.7g of thrust at full chat.

The tiny Zombie comes with a built in switch, to save weight. This is a great idea, but does mean that you need direct access to turn it on. In view of this, I decided to mount all of the electronics on a balsa tray which slides straight into the nose of the model. I have full access to all of the components, and the 10 second delay on the Zombie means that I have ample time to turn it on and then slide the tray back into the model before the motor starts. The Zombie and the battery where fixed to the tray with double-sided tape, and the motor was glued directly in to the tray with cyano.

I balanced the model by positioning the battery to the rear of the tray, which placed it just about under the main spar position. After an initial trial in the garden on low power, it became obvious that I would need some right-thrust as the model was turning left very tightly. I cut the motor out and off-set it by about 2 degrees to the right, while I was at it I also added about the same amount of down thrust (I remembered it needed quite a bit when it was rubber powered) Interestingly, the all up weight with 145Mah cell, Zombie and motor was now 23.5 grams, only a little over the weight of the original rubber powered model.

Its first indoor outing at Lowestoft sports hall was a complete success, after a few gently descending flights at about 50% power to unsure it was circling within the hall I wound the first pot of the zombie around to about 85% power for around 30 seconds, and the second pot was set to about 60% power for 20 seconds. Wow, this gave a wonderfully realistic (if rather heart stopping!) long flight that skimmed the rafters. Not bad, but power was shutting off when the model was still about 5ft off the ground. A tweak to allow the second phase to run slightly longer had the model descending to a lovely landing. As if by magic it taxied back to my feet and turned itself off!

A few pointers:

As a rough guide, your chosen motor’s static thrust should be about 1/2 the All-Up-Weight of the complete model. (10g thrust will fly a 20g plane with a bit to spare)

Trim the model on the second phase, allowing for a slow circling descent, when you are satisfied, kick-in the first phase for the climb.

The above set up is good for lightweight models with an airframe weight of about 12-14grams the weight of the tray and power package will be about 8-10grams

Don’t forget the right thrust and down thrust, particularly on short nosed models.

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Peter Smart’s Me323 GIGANT

This model certainly lives up to its name! Peter Smart’s Me 323 Gigant is by no means small nor agile but at 48″ wingspan, 32″ length, 146g and powered by six Falcon PU04 motors it knows how to impress!

On paper it all looked good: Six PU04’s developing in excess of 60g of thrust and drawing between 2 and 3 amps. A Kokam 640mAh Lithium Polymer cell was chosen to ensure the discharge rate (approx. 3C – 5C) was well within the manufacturer’s limits and that maximum power was developed at the motors and a minimum was dissipated in the cell. All that was needed now was a method of controlling all that power and this is where Atomic Workshop were called upon to develop what is now the predecessor of The Zombie. Atomic Workshop delivered all the features Pete could have dreamed of – and more!

Firstly it was small and light (18.5mm x 13mm and under 1g), it provided two timed power phases – one for takeoff and climb out and the other for cruise/slow descent and landing, amongst other features it also boasted a high frequency 4 amp speed controller with soft start to minimise gear damage on the PU04’s and also a slow controlled RPM change between phases to ensure the trim was not disturbed.

Pete was now all set for the 2004 BMFA Indoor Scale Nationals but when flight time came, the Atomic Workshop controller surprised with another feature. Pete would activate the controller, replace the nose panel, place the Gigant on the ‘tarmac’ and retire – the Gigant just sat there motionless. Judges, other competitors and spectators suspected a problem but seconds later the Gigant’s 6 motors burst into life and propelled the aircraft into a stunning, beautifully controlled flight pattern. The Gigant took first place in the ELECTRIC/CO2 class with a massive flight score of 1366.8.

In the following few months, Atomic Workshop took this controller, refined it, shrunk it, added more features and named it The Zombie.

Download a video clip of Peter Smart’s ME323 Gigant! – choose one of the links below (right click and select ‘save target as…’).

ME323.wmv (7.59MB, best quality but windows only)

ME323.mpg (7.59MB, MPEG1 format)

Note: The above footage was shot at the BMFA Indoor Scale Nationals 2005. The idle feature can be observed on startup – the engines appear to start at different times due to the Zombie idle feature. Also, look carefully 61s into the footage and you’ll see No.4 engine shed a prop. in mid flight!

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Richard Crossley’s Piper Super Cruiser

Introduction
When I found out that Atomic Workshop produced a range of motors and cells to complement the Zombie flight profiler, I couldn’t resist building a model to try them out. I had the plan the little Keil Kraft Piper Super Cruiser kit, this was a lovely Bill Dean design, and one of the Junior Flying Scale range that came out in the ’50’s – many modellers will be familiar with them. My chosen set-up was the Voodoo 15 motor, 90mAh cell, and Zombie. I decided the Piper looked a bit small at its original 18in wingspan, so I enlarged the plan slightly to just over 20in.

Installation:
The Voodoo 15 and 25 motors come with a choice of beam or radial mounts. I chose the beam mount facility, as this means that if you have a removeabe top to the engine cowl, you get direct access to the mount screws. This makes installation easier, also thrust line adjustments are simple. You can also remove the motor from the model without having to detach the prop. I used a 1/20th” ply motor plate, with 2 little ply wedges glued in place under the motor mounts to achieve some down-thrust. Before mounting the motor I also elongated one of the mount holes slightly – this means that to change the side-thrust I simply have to loosen the (supplied) mount screws, offset the motor slightly, and then re-tighten. The Zombie was mounted behind the motor on the same ply plate, with double-sided tape, the charge plug can be seen ‘floating’ to the side of the Zombie. Finally the cowl was held in place with tiny magnets.

The Super Cruiser has quite a long nose, so I had mount the 90mAh cell right back under the trailing edge of the wing, under the dummy rear seat, to get the balance correct. One advantage with electric models over rubber power is that you can position the power-train components so that no extra ballast will be required to achieve the correct balance point. If you build a model with a short nose, you can try the ‘tray’ mount shown in the Luscombe Silvaire article on this site.

Worth mentioning at this stage is the super idle feature of the Zombie. This is easy to set up if you follow the instructions, but you do need to temporarily disconnect the cell, make sure you do this before you permanently build-in your battery and cover your model (I forgot this!).

Finishing
The model was finished in Esaki tissue, and airbrushed with Humbrol enamel paints, thinned with cellulose spirit. I used conventional masking tape to mask the trim, de-tacked slightly on my (grubby) hands. One point worth mentioning when airbrushing this model is that I sprayed the entire model cream first, then I masked the wing codes, before spraying red over the cream. This worked well, in fact the cream base-coat acted as a super undercoat, and meant that not much red paint was needed to get good coverage. I decided to carve a full length figure from foam, along with seats, detailed dash and door cards. I even carved a scale replica of a ‘Slicker’ vintage free flight model (with box) to go on the back seat.

Everything works nicely, and I set the model up with the factory 10 second delay after pressing the ‘go’ switch. This gives me plenty of time to steady my nerves and replace the engine cowl. The idle feature works a treat, with six seconds of idling before flight power is applied (this will look particularly impressive when the model ROG’s)

Flying
The only flying the model has done has been outside so far. Initially I tried low power for about 10 seconds on the second phase of the Zombie to check stability, and things looked good – with a long descending left circle. On opening the throttle on the first phase, she tended to wind-in to the left, applying a small amount of right rudder stopped this, but she then spiraled in to the right after the power dropped to the second phase. It was obvious that the model required some more right thrust, which I applied.

The next flight was really nice, with a strong climb (about 90% power) followed by a slow descending cruise on the second phase of the Zombie (about 50% power)…very pleasing. I am now waiting for a nice calm day outside, when I can increase the duration on the Zombie

When flying these models outside, it is not necessary to use both power phases of the Zombie, as you will not be looking for a scale type landing, but if you turn them both up, you have the potential for a 2 minute climbing power run…be careful!

Conclusion
With the advent of tiny hi-power LiPoly cells, electric power is now a viable alternative to rubber or C02 power for small free flight models. The Voodoo is a lovely precision made, smooth running unit, giving very good power to weight. Perhaps the most remarkable aspect of the finished model is its very low all up weight, just 29 grams – comparable to a lightly built rubber powered model, of this, the flight package (Zombie/Voodoo 15/90 cell/plugs and leads) weighed in at exactly 9 grams.

Up until now, there has been very little information available to the modeler on suitability of motors, cells, props etc. with the result that many people have been put-off electric power (myself included) because projects have failed due to sheer guesswork. Hopefully this article may help to steer some people in the right direction as to the size/weight of a typical Voodoo 15 powered model. I have almost finished my latest project, which is the 1/24th scale Dave Diels Douglas TBD Devastator, this is using the Voodoo 25, with a 130mAh cell, I will keep you posted!

Statistics
Model
Keil Kraft Piper Super Cruiser (enlarged)
Span
50.8cm (20 inches)
Mass
29g
Wing Area
358cm sq.
Wing Loading
8g/sq.dm

** STOP PRESS ** STOP PRESS ** STOP PRESS **

Demise of the Piper Super Cruiser!
On a recent flying trip to what is possibly the ultimate indoor flying venue in the UK – the airship hangars at Cardington, Bedfordshire, Richard was flying the Piper with both Zombie time phases maxed out for total motor run times in excess of 2 minutes. The Piper put in plenty of impressive flights, but the last ended with the plane becoming lodged some 80ft up in a canopy covering an airship in the other half of the hangar. There was no hope of recovering the craft but at least it was lost in style!
The Cardington hangars are truly impressive measuring 247m (812ft) long, 84m (275ft) wide and 55m (180ft) high. In the late 20’s, the hangars housed the R100 and R101 airships now Hangar 1 is in need of extensive repair.

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Richard Crossley’s LFW ‘Cato Engined’ Butterfly

The LFW ‘Cato engined’ Butterfly was a pretty American design, and flew just after the first world war. It was intended to be a lightplane for the masses, but was never put into production due to much cheaper ‘war surplus’ aircraft flooding the market.

Introduction
I had been looking for an electric model to make use of the smaller sized indoor halls that I sometimes fly in. My intention was to use the little Voodoo 10 direct drive motor (included with this power unit is a very nice CNC machined Delrin mount and mounting screws), so the model had to be quite compact. I found a plan for the Dave Diels Cato Butterfly, and decided this was perfect to convert – it had a short nose, which meant that all the gear could go right at the front of the model, also the wing area is huge for such a tiny (13″ inch span) model. This would mean that the wing loading would be low.

The LFW ‘Cato engined’ Butterfly was a pretty American design, and flew just after the first world war. It was intended to be a lightplane for the masses, but was never put into production due to much cheaper ‘war surplus’ aircraft flooding the market.

Installation
I built the airframe as the plan suggested, but decided to have the electric gear (Zombie timer/Motor/Cell) removeable on a pull-out balsa tray. This gives easy access to the switch on the Zombie and charge socket. The tray is held to the model by some tiny powerful NdFeB ‘rare earth’ magnets. This system works really well, as the delay feature on the Zombie means that you can press the ‘go’ button, slide the tray back into the model and wait for the engine to start.

I used a 20mah Lipoly cell, and I am just amazed by how small and light this is, it weighs in at about 0.8g! The Voodoo 10 gives (not surprisingly) 10 grams of static thrust. this means that it should fly a model of up to 20g all up weight. I am very pleased with the final weight of this model at just 14g, meaning it does not require full power from the motor to fly.

Flying
First flights were attempted at the recent SAMS indoor meet at Earls Court in January 2007 (brilliant hall, lets hope they do one next year). I soon noticed that I would require some more downthrust and sidethrust. I ended up with a full 8 degrees of right and down thrust to cancel out the torque of the prop. This did the trick though, and the results were outstaning – I don’t think I have ever seen an electric model fly at such a low speed. It was quite possible to trot alongside the model when airborne! On one occasion I had the model flying slowly for almost 2 minutes, it just about hit the 50ft roof. The little cell worked well, and I reckon I would get about 3 flights before it needed a charge up.

Conclusion
SIDETHRUST! One thing I have learned after building quite a few electric models, is to build-in a lot of right thrust. If too little sidethrust is used then the result is that the model will ‘wind-in’ to the left. If you use opposite aileron or rudder settings to counter this, the model will then spiral to the right as the power drops off, or in the glide. The only option is to angle the thrustline off to the right, and quite a lot too – I have found the magic figure is 8 degrees.

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Tom Hallman’s Waterman Aerobile

Introduction
When Tom Hallman contacted us with details of his Waterman Aerobile we were so impressed with the high build and finishing standard that we just had to feature this little gem on the website. Be sure to check out Tom’s additional photos and video footage at the bottom of the page… take it away Tom…

This 13″ span Waterman Aerobile started out as a rubber powered ship in 2004. Initial trim flights showed that she would be a difficult bird to fly, given the limitations of the rubber motor, so I remained hopeful. But after two seasons of numerous flights and limited success, I decided to switch her over to electric, and I couldn’t be happier. She went from what appeared to be a rubber powered fluttering leaf to a stylish flying car that moved about on rails.

Installation:
She uses a 7mm pager motor, 30 mah LiPoly, U-80 prop and the Atomic Workshop Zombie Flight Profiler. All were placed on a sled using magnets to anchor the unit. A 1.5″ wire extension shaft was attached to the pager motor using the tight fitting insulation from #26 wire. Doing so allowed me to keep the sleek, tapered design of the tail.

The model came in at 7.9 grams, with the sled weighing an additional 7.5 grams. Approximately 1.1 grams of ballast was needed on the nose, bringing the all up weight to 16.5 grams. Wing-loading was .63 gm.psq. in.

Flying
I built in an adjustable sliding thrust plate on the sled, but in the end found that the model flew best with zero deflection. Best intentions… The first trim session left me puzzled, since she flew similarly to the rubber version…that fluttering leaf. But after some serious pondering, the second trim session a few days later proved very successful. The positive angle of the elevons was increased, along with a touch of nose weight, and wa-la…she took off on rails in a beautiful climbing circle to the left. I was so stunned that I was left speechless on the video. In fact, I became so nervous I could barely keep the camera still. Talk about night and day, this is about as exciting as it gets for a modeler whose previous 3 years experience with the Aerobile was less than successful or satisfying.

As I slowly increased the thrust and duration with the Zombie, the little ship began to climb with authority, always in trim with a perfect circling flight. She even ignored the numerous barn swallows that chased her during the flights. I flew her for nearly a minute at our small trim field, so I knew it was time to save her for the larger fields of Geneseo, NY and the FAC Non-Nats. There she flew for her max flights of over two minutes and placed high in the Power Scale event. Clearly, Waldo Waterman was smiling down upon us this day.

Statistics
Model
Scratch Built Waldo Waterman Aerobile
Span
33cm (13 inches)
Mass
16.5g
Wing Area
169sq cm. (26.19sq in.)
Wing Loading
9.76g/sq.dm (0.63g/sq.in.)